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19 Best White Cards in MTG for 2026: From Wipes to Wincons

The best white cards in MTG have always been about winning by playing smarter.

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The best white cards in MTG have always been about winning by playing smarter. White leans on structure, teamwork, and turning small edges into full board control.

It builds armies, protects its key pieces, and slows the table down with taxes, exile, and rule-setting effects.

White shows up through efficient removal, scalable creature engines, and Angels that close games. In this guide, we rank the strongest white staples in Commander and beyond, breaking down which cards truly earn their slot.

19 Best White Cards in MTG: Ranked From Years at the Table

Plenty of MTG white cards look fine on paper. The best white cards in MTG prove themselves when the board stalls, the threats pile up, and you need a clean answer right now.

Swords to Plowshares

Best White Removal Spell Ever Printed

Element Details Mana Cost W Card Type Instant Primary Role Spot Removal

Swords to Plowshares

is the cleanest answer white has ever printed and one of the best white cards in MTG.

One white mana, instant speed, exile. No hoops, destroy it, nonblack, just gone. Almost every white deck starts here.

I’ve used it on turn one to stop a mana dork, and on turn six to shut down a Voltron commander that was about to end me. STP can delete scary creatures or pieces that make the rest of the board scary.

Why we chose it Nothing beats one mana exile at instant speed.

Swords doesn’t need any synergy or support. It just fixes problems immediately, and it’s been doing that for decades. It’s one of the best MTG cards for a reason.

And yes, they gain life. In practice? You don’t care. I’ve even targeted my own creature in a pinch to survive lethal. Turning a doomed body into 6–8 life has saved more games than people admit.

Exile matters, though. It blanks indestructible, ignores death triggers, and laughs at graveyard recursion.

★ Best White Removal Spell Ever Printed

Swords to Plowshares

Smothering Tithe

Best White Ramp Engine in Commander

Specs Details Mana Cost 3W Card Type Enchantment Primary Role Ramp/Tax White spent years pretending mana rocks counted as ramp. Then

Smothering Tithe

showed up and fixed the problem overnight. I still remember Ali Aintrazi’s legendary stream when he created a brew with this card and crashed MTG Arena with triggers.

Every time an opponent draws a card, they either pay 2 or hand you a Treasure with a much needed mana ability. In Commander, that question gets asked a lot. Early in the game, people promise they’ll pay. Two turns later they stop, the Treasures pile up, and suddenly, you’re the only player casting two spells a turn.

Why we chose it

Smothering Tithe

solved white’s ramp problem in Commander. Left alone, it turns every draw step at the table into mana for you, and that advantage snowballs quickly.

I’ve seen Tithe generate ten-plus Treasures before the table finds an answer.

Pair it with a wheel effect or a big draw spell at the table and it can get ridiculous fast. Even without combos, the steady flow of Treasures quietly turns white into one of the richest colors at the table.

I always liked how nobody wants to spend removal on it right away. Until they realize you’re about to untap with eight extra mana.

★ Best White Ramp Engine in Commander

Smothering Tithe

Teferi’s Protection

Best Board Protection Spell in White

Element Details Mana Cost 2W Card Type Instant Primary Role Protection Every Commander player eventually learns the same lesson:

always assume someone has a board wipe.

Teferi’s Protection

is the card that lets you shrug and say, “Not my problem.”

When it resolves, your permanents phase out, your life total can’t change, and for a full turn cycle, you’re basically untouchable. The board can explode, someone can fire off a Cyclonic Rift, or the combat step can turn into chaos. You just step out of the way and come back on your next turn like nothing happened.

Why we chose it Nothing else protects a board like this. When

Teferi’s Protection

resolves, you keep everything while the rest of the table deals with the fallout. In Commander, that swing is often enough to win the game.

The timing is what makes it brutal.

I’ve cast it in response to a Wrath, watched everyone else rebuild from scratch, then untapped with my full board still intact. It also blanks lethal attacks, protects combo turns, and lets you survive plays that would normally wipe you out of the game.

★ Best Board Protection Spell in White

Teferi’s Protection

Esper Sentinel

Best White Card-Draw Engine in Multiplayer

Element Details Mana Cost W Card Type Artifact Creature – Human Soldier Primary Role Card Advantage White struggled with card draws for years. Then

Esper Sentinel

showed up and quietly fixed the problem.

Drop it on turn one and suddenly every noncreature spell at the table comes with a question attached.

  • Pay the tax, or give the white player a card
  • . Early on people try to pay. Two turns later, they stop, spells keep flying, and
  • Sentinel

starts refilling your hand.

Why we chose it

One mana for repeatable card draw is absurd in white. In multiplayer games, especially,

Esper Sentinel

almost always replaces itself and then keeps going.

I’ve seen this little 1/1 draw five or six cards before anyone finally points removal at it. And if you ever stick equipment or a counter on it, the tax becomes even worse. What started as a harmless one-drop turns into a miniature Rhystic Study that nobody dealt with soon enough.

★ Best White Card-Draw Engine in Multiplayer

Esper Sentinel

Enlightened Tutor

Best White Tutor for Artifacts and Enchantments

Element Details Mana Cost W Card Type Instant Primary Role Tutor/Consistency White doesn’t get many tutors, but the ones it has are surgical.

Enlightened Tutor

is the cleanest of the bunch.

For one mana at instant speed, you grab any artifact or enchantmen t from your deck and stack it on top. That might be a combo piece, a mana engine, a lock piece, or the exact answer you need next turn.

Why we chose it One mana for that level of consistency is ridiculous.

Enlightened Tutor

quietly turns artifact and enchantment decks from “hope I draw it” into “I’ll just go get it.”

I’ve cast this at the end step before my turn to line up a

Smothering Tithe

, a Rhystic Study, or a key artifact my deck revolves around. In artifact-heavy builds it might find Sensei’s Divining Top or Skullclamp. In enchantment shells, it grabs engines like

Smothering Tithe

or silver bullets like Rest in Peace.

It doesn’t draw the card immediately, but the timing flexibility still works. Being able to wait until the last moment keeps opponents guessing and lets you pivot based on what the table is doing.

★ Best White Tutor for Artifacts and Enchantments

Enlightened Tutor

Path to Exile

Best Flexible White Removal Across Formats

Element Details Mana Cost W Card Type Instant Primary Role Spot Removal

Path to Exile

is the slightly less polite cousin of

Swords to Plowshares

.

One white mana, instant speed, exile a creature. The only difference is the trade: they get a basic land instead of life.

In real games, that trade is almost always worth it. If someone just landed a combo creature, suited up a Voltron commander, or attacked with something lethal, giving them a land is the last thing you’re worried about.

Why we chose it

One mana instant-speed exile remains one of the best deals in Magic. Across Commander, Modern, and beyond,

Path to Exile

answers threats cleanly and immediately. Efficiency remains a core reason why this card consistently appears in discussions about top-tier instants in MTG due to its low cost and high impact.

I’ve fired Path at early mana dorks to slow explosive starts, and used it mid-combat to remove the creature that would end me. The land rarely changes the outcome. Removing the threat does.

And like Swords, exile matters.

No graveyard tricks or indestructible nonsense. The creature just disappears.

★ Best Flexible White Removal Across Formats

Path to Exile

Farewell

Best Modular Board Wipe in White

Element Details Mana Cost 4WW Card Type Sorcery Primary Role Board Wipe/Board Control Most board wipes ask you to destroy everything and deal with the fallout.

Farewell

lets you decide exactly what disappears.

Creatures, artifacts, enchantments, graveyards. You pick any combination and exile them all. That flexibility is what makes the card work. Sometimes you clear the creature armies. Other times, you wipe artifacts and graveyards while your own board stays intact.

Why we chose it

Few sweepers give this much control over the reset. Being able to choose exactly what leaves the battlefield makes

Farewell

one of white’s most reliable panic buttons.

I’ve cast

Farewell

to shut down graveyard decks completely, and used it as a full reset when the table got out of control. Either way, exile does the real work here. No death triggers, recursion, or “I’ll just bring it back next turn.”

Six mana is a lot, but the control you get in return is worth it. When the board gets messy,

Farewell

cleans it properly.

★ Best Modular Board Wipe in White

Farewell

Recruiter of the Guard

Best White Creature Tutor for Toolbox Decks

Element Details Mana Cost 2W Card Type Creature – Human Soldier Primary Role Creature Tutor/Toolbox Engine

Recruiter of the Guard

is how white decks quietly assemble the exact board they want.

When it enters the battlefield, you search your library for any creature with 2 or less toughnes s and put it into your hand. That might sound narrow until you realize how many important creatures fall into that range.

Need a hate piece?

Grab Thalia, Guardian of Thraben.

Need card advantage? Find

Esper Sentinel

or Skullclamp fuel.

Need removal? Go get

Solitude

.

Need a combo piece?

The recruiter handles that too.

Why we chose it

White wins a lot of games through small creature engines and utility pieces.

Recruiter of the Guard

makes those decks dramatically more consistent by turning one creature into the exact next creature you need.

I’ve played plenty of games where Recruiter effectively turns into the best creature in the deck at that moment. It doesn’t look like much at first glance, but it turns a single draw into the exact tool you’re missing.

★ Best White Creature Tutor for Toolbox Decks

Recruiter of the Guard

Land Tax

Best Long-Term Card Advantage Enchantment

Element Details Mana Cost W Card Type Enchantment Primary Role Card Advantage/Mana Fixing White rarely wins the ramp race, especially when green decks start accelerating.

Land Tax

doesn’t try to compete. Instead, it turns falling behind into value.

If an opponent controls more lands than you,

Land Tax

lets you search your library for three basic lands and put them into your hand. In Commander, that trigger happens a lot. Suddenly, you’re drawing three extra cards a turn while everyone else keeps playing normally.

Why we chose it One mana for repeatable card advantage is absurd.

Land Tax

keeps your hand full, guarantees land drops, and turns white’s “ramp problem” into a resource engine. Its ability to thin the deck while providing massive card advantage makes it one of the top-tier enchantments in MTG for any white-based strategy.

I’ve had games where

Land Tax

quietly filled my hand with ten or more lands before anyone dealt with it. Pair it with shuffle effects or something like Scroll Rack, and it gets even better. What starts as simple land fixing turns into a steady engine.

★ Best Long-Term Card Advantage Enchantment

Land Tax

Serra Ascendant

Best One-Mana Threat in Commander

Element Details Mana Cost W Card Type Creature – Human Monk Primary Role Early Pressure/Lifegain

Serra Ascendant

is one of those cards that reminds everyone Commander starts at 40 life.

For one white mana, you’re technically casting a 1/1 lifelink creature. In practice, it immediately becomes a 6/6 flying lifelink the moment you’re above 30 life, which in Commander means it’s usually online the second it hits the battlefield.

Why we chose it Few one-drops warp the early game this hard.

Serra Ascendant

turns a single mana into a massive lifelinking threat, which is why it still shows up in many of the best commander staples lists for white decks.

Drop this on turn one, and the table instantly has a problem. A 6/6 flier that gains six life every attack forces early blocks, early removal, or someone taking a huge chunk of damage.

I’ve seen games where

Serra Ascendant

connected twice before anyone could answer it. That’s twelve damage and twelve life gained from a single white mana. Even later in the game, it remains relevant, pressuring life totals while keeping yours comfortably high.

★ Best One-Mana Threat in Commander

Serra Ascendant

Mother of Runes

Best Protection Creature in White

Element Details Mana Cost W Card Type Creature – Human Cleric Primary Role Protection

Mother of Runes

looks harmless until she untaps.

For one white mana, you get a creature that can give another creature protection from any color at instant speed. That single ability shuts down removal, ruins combat math, and makes attacking into your board a nightmare.

Why we chose it Protection wins games.

Mother of Runes

turns one mana into a constant shield for your best creatures, forcing opponents to play around her from the moment she hits the battlefield.

Anyone who’s played against a turn-one Mother knows the feeling. Suddenly, your removal doesn’t line up, blocks stop working, and the creature you needed to kill is untouchable. Left alone, she quietly protects the most important threat on the board every turn.

She’s fragile, sure. But that’s part of the pressure. Opponents often feel forced to remove her immediately, and if they can’t, the game quickly tilts in your favor.

★ Best Protection Creature in White

Mother of Runes

Drannith Magistrate

Best Hatebear for Commander Control

Element Details Mana Cost 1W Card Type Creature – Human Wizard Primary Role Disruption/Hatebear

Drannith Magistrate

doesn’t fight the board. It fights the rules of the game.

While it’s on the battlefield, players can’t cast spells from anywhere except their hands. In Commander, that shuts off a shocking number of decks. Commanders stay in the command zone, cascade chains stop cold, and graveyard or exile-casting strategies suddenly have nowhere to go.

Why we chose it

Very few creatures disrupt Commander this efficiently. For two mana,

Drannith Magistrate

can halt entire strategies and force the table to play a much slower game.

The first time you land this against the wrong table, the reaction is immediate. Someone checks the card again. Someone else realizes their commander is now locked out of the game.

And all of that comes from a two-mana creature.

Of course, it paints a target on your back.

Drannith rarely survives long once people understand what it’s doing. But even a couple turns of that lock can completely stall explosive decks and buy you time to stabilize.

★ Best Hatebear for Commander Control

Drannith Magistrate

Archangel of Thune

Best Lifegain Payoff Creature

Element Details Mana Cost 3WW Card Type Creature – Angel Primary Role Board Growth/Lifegain Payoff

Archangel of Thune

turns lifegain into scary boards.

Whenever you gain life, you get a triggered ability that puts a +1/+1 counter on every creature you control. That includes the angel herself. In a deck built around lifegain, those counters start piling up fast.

Why we chose it

Archangel of Thune

converts lifegain into real board pressure. In the right deck, every point of life turns into permanent power across your entire battlefield.

All it takes is one trigger to get the engine rolling. A lifelink creature connects, you gain life, and your whole board gets bigger. Then the next lifelink hit happens, and the counters stack again. What started as a few small creatures quickly turns into a lethal army.

I’ve seen games where Archangel landed on a modest board, and two turns later, everything was massive. Cards like Soul Warden,

Serra Ascendant

, or even incidental lifelink turn this into a snowball that’s hard to stop once it starts.

★ Best Lifegain Payoff Creature

Archangel of Thune

Ranger-Captain of Eos

Best White Tutor for Combo Protection

Element Details Mana Cost 1WW Card Type Creature – Human Soldier Primary Role Tutor/Combo Protection

Ranger-Captain of Eos

does two things white decks love: it finds the exact one-drop you need, and later it makes sure nobody interferes.

When it enters the battlefield, you search your library for a creature with mana value 1 or less. That could be

Esper Sentinel

,

Serra Ascendant

,

Mother of Runes

, or whatever utility piece your deck relies on.

Why we chose it It provides both consistency and protection.

Ranger-Captain of Eos

finds key pieces early and later locks the stack just long enough to close the game.

But the real trick comes later. You can sacrifice Ranger-Captain to stop opponents from casting noncreature spells for the rest of the turn. That single line of text protects combo turns, shuts off instant-speed interaction, and forces the table to sit there while you resolve your plan.

I’ve seen plenty of games where it quietly tutors a value creature early, then later gets cashed in to push a game-winning play through a wall of counterspells and removal.

★ Best White Tutor for Combo Protection

Ranger-Captain of Eos

Sun Titan

Best Recursion Engine in White

Element Details Mana Cost 4WW Card Type Creature – Giant Primary Role Recursion/Value engine

Sun Titan

is how white turns the graveyard into a toolbox.

Whenever it enters the battlefield or attacks, you return a permanent with mana value 3 or less from your graveyard directly to the battlefield. Lands, utility creatures, artifacts, enchantments – all fair game.

Why we chose it

Sun Titan

provides value immediately and repeatedly. It rebuilt boards that would normally stay lost. Few white creatures generate this level of sustained advantage.

That ability snowballs fast. Crack a fetch land, bring it back. Lose a key utility creature, get it back. Someone removes an engine piece,

Sun Titan

quietly rebuilds it.

Every attack step becomes another piece of value.

I’ve seen games where Titan kept looping

Esper Sentinel

, Skullclamp, or fetch lands until the white player was drowning in resources. And once you add blink effects or reanimation, the engine gets even harder to stop.

★ Best Recursion Engine in White

Sun Titan

Elspeth, Sun’s Champion

Best White Planeswalker for Board Control

Element Details Mana Cost 4WW Card Type Planeswalker – Elspeth Primary Role Token Generation/Board Control

Elspeth, Sun’s Champion

does exactly what white wants in a long game:

stabilize the board and start taking it over.

Her +1 creates three 1/1 Soldier tokens, which immediately protect her while building a small army. Left alone for even a turn or two, those tokens quickly become a real win condition.

Why we chose it Elspeth protects herself, controls large creatures, and eventually overwhelms the table with tokens. She can stabilize you or be your wincon – or both.

But the ability that really swings games is her -3. It destroys all creatures with power 4 or greater, which often wipes the biggest threats while leaving your own token board intact. One activation can flip a losing position into a stable one.

I’ve seen plenty of games where Elspeth resolved on an empty board, made three tokens, and slowly buried the table under Soldier swarms. In angel builds, she fits naturally as well, supporting strategies built around the best angel commanders while keeping opposing boards under control.

★ Best White Planeswalker for Board Control

Elspeth, Sun’s Champion

Aura of Silence

Best Tax and Removal Enchantment in White

Element Details Mana Cost 1WW Card Type Enchantment Primary Role Tax/Removal

Aura of Silence

makes life miserable for artifact and enchantment decks.

While it’s on the battlefield, your opponents’ artifacts and enchantments cost two more mana to cast. That slows down mana rocks, engines, and combo pieces right from the start. Suddenly, that turn-two Rhystic Study or

Smothering Tithe

is arriving much later than planned.

Why we chose it It does two jobs at once.

Aura of Silence

slows opposing engines early and later turns into a clean answer when the board demands it.

And when the right target appears, you can sacrifice it to destroy an artifact or enchantment. I’ve played plenty of games where Aura slowed the table for several turns before finally getting cashed in to remove the exact piece someone was relying on.

★ Best Tax and Removal Enchantment in White

Aura of Silence

Avacyn, Angel of Hope

Best White Finisher and Board Protector

Element Details Mana Cost 5WWW Card Type Legendary Creature – Angel Primary Role Finisher/Board Protection

Avacyn, Angel of Hope

is what white decks drop when they’re ready to lock the board in place.

An 8/8 flying, vigilance, indestructible angel already demands an answer. The real problem is what she does to the rest of your battlefield. As long as Avacyn sticks around, all your permanents gain indestructible, which shuts off most board wipes and makes combat far less favorable for opponents.

Why we chose it Few creatures protect a board this completely.

Avacyn turns every permanent you control into a much harder problem to remove.

I’ve seen plenty of games where someone stabilized the board, resolved Avacyn, and forced the table to start digging for exile or sacrifice effects immediately.

Destroy-based removal stops mattering, and sweepers lose their ability to reset the game.

Of course, Avacyn draws a lot of attention. But if the table doesn’t have the right answer ready, protecting your entire board while attacking with an 8/8 Angel usually closes the game quickly.

★ Best White Finisher and Board Protector

Avacyn, Angel of Hope

Solitude

Best “Free” White Interaction Spell

Element Details Mana Cost 3WW Card Type Creature – Elemental Incarnation Primary Role Removal

Solitude

is what keeps people honest when the white player looks tapped out.

With Evoke, you can exile another white card from your hand and cast

Solitude

for fre e. When it enters the battlefield, it exiles a creature and gives its controller life equal to its power. That exchange is almost always worth it if the creature being removed was about to take over the game.

Why we chose it “Free” interaction is incredibly powerful.

Solitude

lets white answer creatures even when shields are down, which makes it one of the most flexible removal tools the color has gained in years.

I’ve used

Solitude

to stop combo creatures, break up lethal attacks, and remove commanders at the worst possible moment for their controller. The ability to interact while technically having no mana available changes how opponents sequence their plays.

And if you cast it normally, it’s still a solid body. Flash and Lifelink on a 3/2 means it can ambush attackers, stabilize life totals, or stick around as a threat after the removal resolves.

★ Best Free White Interaction Spell

Solitude

How to Choose the Best White Cards in MTG

Choosing the best white cards in MTG usually comes down to one thing: what your deck is trying to do. White is incredibly good at keeping the game under control. The best white cards in MTG tend to be efficient answers, protection pieces, or engines that quietly snowball over time.

Format Matters More Than Power Level

A lot of the best white cards in MTG are incredible in Commander but feel clunky elsewhere. Multiplayer games give cards time to generate value, which is why things like taxes, board wipes, and long-term engines shine there.

Move to faster formats like Modern and the priorities change quickly. Efficiency and tempo matter more than slow value there.

Identify Your Deck’s Core Strategy

White decks work best when they commit to a plan. Some builds go wide with tokens. Others lean into lifegain, hatebears, or heavy board control.

The best white cards in MTG are the ones that reinforce that strategy instead of pulling the deck in three different directions.

Understand What White Does Best

White wins games by controlling the pace.

Clean removal, protection effects, taxes, and board wipes are where the color really shines.

When a white deck leans into those strengths, it becomes surprisingly hard for opponents to break through.

Balance Staples and Synergy Cards

Most decks start with a few of the best white cards in MTG: reliable removal, protection, and maybe a strong engine piece.

After that, synergy cards carry the strategy.

Too many staples and the deck feels bland. Too much synergy and it stops working consistently.

Mono-White vs Multicolor Decks

Mono-white decks rely heavily on the best white cards in MTG to generate value and keep the board under control.

Multicolor decks usually use white more as support, leaning on it for removal, protection, and stabilizing tools.

Budget, Reprints, and Upgrade Paths

One nice thing about the best white cards in MTG is that many of them get frequent reprints.

That makes it easier to build a strong deck over time. Start with the staples you’ll use in multiple lists, then upgrade as your deck evolves.

How Do White Cards Work in MTG?

White cards in MTG revolve around structure, control, and keeping the game fair. The best white cards in MTG don’t usually win through explosive turns. Instead, they slow the table down, answer threats cleanly, and turn small advantages into steady board control.

Creatures are a big part of that plan. White often builds around small bodies, Soldier armies, and token strategies that win through numbers and coordination. Many of the best white creatures MTG decks rely on aren’t individually massive, but they become dangerous when the board starts filling up.

Lifegain also plays a major role in many white decks. Life on its own doesn’t win games, but white cards often convert those triggers into real value. Counters, tokens, and scaling creatures can turn a few points of life into real pressure if the deck is built around it.

When it comes to interaction, white spells MTG decks rely on tend to be precise.

Exile effects are a big part of the color’s identity. Instead of destroying threats and letting them return later, white removes them cleanly.

Board wipes, targeted exile, and conditional removal help white decks recover even when the board gets out of hand.

In multicolor builds, white usually acts as the stabilizing piece of the deck. It provides reliable removal, protection, and control tools, often supported by stable mana bases and the best dual lands in MTG.

White’s weaknesses are card draw and ramp, which is why strong white decks usually lean heavily on synergy.

Common white archetypes include:

Aggro (Weenie decks) focused on early pressure Lifegain builds that convert life into board value Token strategies built around wide battlefields Control, Stax, and Tax decks that restrict opponents and slow the game down

My Overall Verdict

The best white cards in MTG shine when the game slows down, and decisions start to matter. White isn’t about explosive turns or flashy combos. It wins by controlling the pace, protecting key pieces, and forcing opponents to play within the rules you set.

If you’re building a deck and wondering where to start, these cards are some of the safest picks you can add:

Gold standard for removal >

Swords to Plowshares

. One mana, instant speed, and clean exile makes it one of the most efficient answers ever printed.

White’s strongest mana engine in Commander >

Smothering Tithe

. If it stays on the board for even a few turns, the Treasure advantage quickly snowballs.

A true panic button >

Teferi’s Protection

. It saves your entire board, blanks lethal attacks, and often swings games that look completely lost.

One of the best white card-draw engines >

Esper Sentinel

. In multiplayer games, opponents rarely pay the tax for long.

A deceptively powerful engine >

Land Tax

. It keeps your hand full and your land drops consistent, especially against ramp-heavy tables.

Start with the best white cards in MTG that provide reliable removal, protection, and value, then layer in synergy pieces that support your strategy. When built with intention, white rewards patience, tight sequencing, and smart play better than almost any other color.

FAQs hat is the best white card in MTG?

The best white card in MTG is

Swords to Plowshares

because it exiles almost any creature for just one mana, works at instant speed, and remains effective across Commander and competitive formats.

What do white border MTG cards mean?

White border MTG cards usually mean older reprints from early core sets. They are functionally identical to black-bordered cards and differ only in appearance, not legality or gameplay.

How many white cards do you get?

You normally get about one to two white cards per booster pack, depending on the set’s color distribution. Commander decks and theme packs may include significantly more white cards.

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