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20 Best Games Like Banished in 2026: Strategy & Survival

Games like Banished test your ability to survive in a realistic, harsh medieval world.

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Games like Banished test your ability to survive in a realistic, harsh medieval world.

Banished sparked a genre built on patience and perseverance, where community means everything. These detailed city-building strategy games share that spirit and turn survival into an art form.

You’ll navigate raids, natural disasters, and anything to develop your new home.

These games keep that loop of tension and triumph alive, if you’re managing a peaceful village or a crumbling fortress.

Some are harsh, some are heartwarming, and all reward careful strategy for success. If you’re ready to lead, explore, and build, not to rule or for money, the worlds below are waiting.

Our Top Picks for Games Like Banished

Here are some games similar to Banished. They balance hardship and hope better than others. These three stand out for how they turn struggle into satisfaction:

Life is Feudal: Forest Village

CITY BUILDER

It’s the best game like Banished, blending realism, survival, and the reward of every hard‑won meal.

Medieval Dynasty

SURVIVAL SIM

A first‑person journey from hunger to heritage, where survival evolves into a story of legacy and endurance.

Anno 1701

CITY BUILDER

A masterclass in economic precision that turns trade routes and foresight into the true measure of empire.

If you love the blend of pressure and progress that Banished made famous, these three should sit at the top of your list. Keep reading to discover more worlds shaped by hardship, hope, and your next great city.

20 Best Games Like Banished: Strategy & City-Building

These hand-picked colony sims blend exploration, careful planning, and meaningful village growth. Defend against raids or shape a thriving town, each game captures the appeal of long-term strategy and steady progression. How many cities will you build in these games like Banished?

Life is Feudal: Forest Village

A Realistic Medieval Survival City-Builder Like Banished

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Realistic medieval city-building survival sim PC Creators Mindillusion/Bitbox Ltd.

Harsh weather, first-person village view, deep farming and morale system Average playtime 40–100+ hours (sandbox survival varies widely)

What I liked Every meal and roof feels earned The first frost kills more than crops, it tests every choice you’ve made.

Life is Feudal: Forest Village

takes the quiet struggle of Banished and gives it teeth. You’re not just managing resources; you’re fighting for generations.

Every meal matters, and every mistake can echo through a family’s bloodline. You begin with a small group of settlers, a patch of land, and hope.

Seasons shape every decision: sow in spring, harvest in fall, and brace for winter’s bite.

Food, firewood, and faith keep your people alive.

Each villager has a name, a family, and skills that shape the workforce. When disease or cold hits, losing even one can unravel your entire village. Logistics turns into legacy as you watch them live life.

Why we chose it In

Life is Feudal: Forest Village

every loaf and life counts. It’s a demanding but rewarding experience of rustic survival.

I enjoy switching to first-person mode and walking between the thatched huts, seeing my creation and choices at the ground level. Tech trees push progress, but it’s the rhythm of daily labor and scarce harvests that keep you hooked.

Crop rotation, storage management, and family growth all matter in this realistic survival city builder.

My Verdict:

Every week survived in

Life is Feudal: Forest Village

feels like winning a war.

What do players say?

somedoofyouwontlike ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ It’s an enjoyable and chill village builder where you can shoot bears in the butt with arrows.

Anno 1701

A Classic Economic City-Builder With Deep Resource Management

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Economic city-builder and trade simulation PC, GeForce Now Creator/s Related Designs/Sunflowers Interactive Colonial-era trade routes, layered economy, diplomacy, expansion focus Average Playtime 25–80 hours (campaign + free play)

What I liked Building balance feels as rewarding as profit There’s something addictive about a good trade route, watching supply lines hum while your islands bloom into gold‑trimmed skylines.

Anno 1701

feeds that obsession. You don’t just build cities; you choreograph prosperity for your island chain.

Each island has its own needs and limits. I spent my first hours mapping coastlines, chasing spice routes, and balancing societal needs with tight cargo holds. Every population tier demands more, beer, clothing, and faith. Keeping everyone happy is an elegant economic puzzle.

Anno 1701

draws you in, but the real magic hits mid-game. Before you know it, the production chains stack so deep you’re planning five ships ahead just to keep the engine running. Spreadsheets included!

Why we chose it

Anno 1701

rewards long-term thinking with its deep trade networks, layered production systems, and a mid-to-late game economy.

Gorgeous, detailed cities glint under the sun while fleets move like clockwork across turquoise seas. It’s beautiful, but not forgiving. Overspend, and your empire sours fast. Neglect diplomacy, and rivals choke off your trade.

Build smart, and the world bends to your economy.

My Verdict:

If strategy is your superpower,

Anno 1701

unleashes it.

What do players say?

Grelymolycremp ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Anno 1701 was awesome for the blacksmithing/marketplace events and the ground combat was top tier. I remember having a bunch of howitzer units and just raining down fire on enemies.

Kingdoms and Castles

A Charming Medieval Settlement Builder With Banished-Like Growth Mechanics

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game City-building sim with defense and growth mechanics PS5, Xbox One, Linux, GeForce Now, Windows, Xbox Series X/S, MacOS Creator Lion Shield, LLC Viking raids, weather effects, castle design freedom Average Playtime 20–50 hours (depends on map and expansion goals)

What I liked Cute doesn’t mean easy!

A tiny kingdom, a hungry dragon, and a lot of misplaced confidence, aka

Kingdoms and Castles

. It’s medieval city-building meets cheerful chaos. You start small, placing farms and homes, then expand into a lively town of autonomous people who eat, work, and panic when Vikings arrive.

Its low-poly look hides surprising depth. Food stores, defenses, and weather all shape your growing settlement. Raids and dragon attacks add real risk management. Simple production chains scale into large, efficient cities as you learn the rhythm of your land.

Why we chose it

Kingdoms and Castles

is approachable, clever, and secretly demanding, without the constant fear of collapse.

There’s no hand-holding in this rewarding medieval game, just clean systems and smart planning. Think Banished, but with a smile and a sunnier forecast.

My Verdict:

Watch the city thrive under your decisions in Kingdoms and Castles.

What do players say?

SterlingWalrus ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Going medieval is a rimworld type colony survival task management game that goes pretty deep in its mechanics and is still being developed as well.

Farthest Frontier [A Harsh Settlement Survival Game With Strong Banished Vibes]

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Survival city-builder PC Creator Crate Entertainment Advanced farming, disease simulation, seasonal stress Average Playtime 30–100+ hours (early access, long‑term settlement focus)

What I liked Nature fights back

Farthest Frontier

throws you into untamed land where soil, sickness, and starvation are the real enemies. Foresight is everything when planning defenses for future raids. The wilderness doesn’t wait for you to learn.

You start with a wagon and a dream, carving out farmland, smokehouses, and defenses against raiders. Villagers grow, harvest, craft, and die by the same fragile rhythms that defined Banished’s struggle.

Why we chose it Farthest Frontier’s realism makes the small things like warmth feel well deserved.

Exploration matters as much as survival. Expanding to new outposts unlocks resources while complex supply chains keep growth satisfying. Even if mid‑game performance dips can stall the rhythm.

Weather turns crops to rot, clean water runs thin, and disease spreads faster than hope. It’s cozy at first, until the first frost reminds you it’s not. Still, watching a settlement survive another brutal winter feels incredible.

My Verdict:

Test your patience and planning with

Farthest Frontier

.

What do players say?

AlienSandwhich ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ It’s not even finished yet and I still have a great time with it. I like all the customization in how you want to play too

Stoneheart [A Cozy Colony Builder With Crafting, Survival & Adventure Elements]

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Cozy colony builder PC Creator Radiant Entertainment Procedural maps, voxel art, mixed combat and town life Average Playtime 30–60 hours (average full‑town playthrough)

What I liked Every villager feels like part of the story Don’t let the soft colors fool you; comfort has to be built.

Stonehearth is as much about care as it is about caution, where every farm and fence keeps hope alive another day.

Craft, defend, and decorate your way through survival in this cozy colony builder.

I built my first house, watched the hearth light up, and immediately wanted to keep everyone safe. Happiness matters here as much as meals or tools. Behind the charm are monsters, raids, and resource juggling that keep you alert.

Why we chose it Stonehearth mixes creativity and comfort with just enough tension to make every sunrise satisfying.

Its voxel world is colorful but alive, filled with villagers who build, farm, and fight to keep your settlement thriving. It’s an endlessly adjustable playground for builders.

My Verdict:

Stonehearth turns survival into something heartwarming. Build, protect, and make the world feel like home.

What do players say?

zizobg ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ This game deserves so much more love…this is an amazing, entertaining, heartwarming game that deserves to be known to and appreciated by so many more people.

Manor Lords

A Realistic Medieval Settlement Builder With Tactical Battles

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Medieval city-builder with tactical battles PC Creator/s Slavic Magic/Hooded Horse Historical realism, medieval warfare, organic settlement design Average Playtime 40–120+ hours (city building + battles; evolving EA stats)

What I liked Every thatch roof tells of grit and grace The first hammer strike feels heavy in

Manor Lords

. It’s a realistic medieval settlement builder that blends city‑building detail with tactical combat. You start with a handful of peasants and end up commanding armies across muddy fields.

I laid my first market road and watched traders fill it with life. Every ox cart, granary, and worker feels like part of a living system.

Logistics matter; and so does the placement of every home and field.

Why we chose it

Manor Lords

blends grounded economy, smart logistics, and large-scale battles into a striking medieval environment. Towns grow into regions with natural realism.

When raids hit, the shift from calm farming to battlefield command is seamless and striking. Early Access quirks show, but its foundation already rivals even the most strategic WW2 games.

My Verdict:

Manor Lords

is patience forged into power. Build, command, endure.

What do players say?

Fishiesideways10 ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ It is dynamic and interesting with production lines…It has warfare, but not intense and constant if you don’t want it. I’m just here for the banging soundtrack.

Songs of Syx [A Grand-Scale Colony Sim With Massive City Expansion]

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Grand-scale colony sim PC Creator Gamatron AB Thousands of citizens, unique species, massive economies Average Playtime 80–200+ hours (grand‑scale empire simulation)

What I liked Creating order from chaos It starts with a few tents and ends in a metropolis.

Songs of Syx

takes Banished’s survival discipline and zooms out to empire scale. Thousands of citizens bustle through layered districts, each feeding a vast web of labor, trade, and culture.

I built roads for ten citizens and suddenly had ten thousand demanding roads of their own. Its macro planning and sandbox freedom make it one of the most ambitious grand strategy games around.

Why we chose it

Songs of Syx

scales without losing soul. It rewards patience, foresight, and that quiet thrill of seeing chaos become order.

Even modest machines can groan under the population load, but it’s worth it when your city lights up and life hums through every street.

My Verdict:

Songs of Syx

is perfect if you’ve ever wanted to play architect, economist, and god all at once.

What do players say?

ProphetChuck ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ The game is incredible and one of the best optimised city builder I’ve ever played.

Kingdoms Reborn [A Card-Driven City-Builder With Banished-Style Progression]

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Card-driven city-builder PC Creator Earthshine Card system for upgrades, global multiplayer, trade interaction Average Playtime 50–120 hours (mid‑ to late‑game economy loop)

What I liked The spontaneity of the cards One shuffle, and everything changes:

the law, the land, and your legacy.

Kingdoms Reborn

reimagines Banished’s survival focus with a deck of evolving decisions. Each draw shapes your settlement’s path from a humble medieval village to a thriving industrial power. In this world, fate comes on the cards.

Production chains keep your people busy, and worker assignment feels familiar. The card system adds choice and temptation, with new techs, policies, and bonuses awaiting the perfect moment.

Why we chose it

Kingdoms Reborn

combines tradition and innovation. It rewards smart planning while keeping every game unpredictable and fresh.

Its pacing is slower than other builders, but the payoff is long-term mastery. You can flip between sandbox and scenario to switch up the challenges. Watching your city shift through the ages is just as satisfying as surviving another storm.

My Verdict:

If you’re ready to deal in possibility and progress, play

Kingdoms Reborn

.

What do players say?

GuildOfDragons ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ I would recommend Kingdoms Reborn, it has a very nice card system, is easy but never boring.

Founder’s Fortune

A Lighthearted Colony Sim With Mood & Need Systems

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Colony sim with mood and need systems PC Creator Dionic Software Emotional AI settlers, mood management, housing customization Average Playtime 35–70 hours (colony survival pace)

What I liked A smiling colonist feels like currency It turns out keeping your settlers alive is easy;

keeping them happy is the real endgame.

Founder’s Fortune

is a charming sandbox game where survival depends more on the moods of your settlers than stockpiles. Happiness can build, or break, a colony.

Every settler has moods, dreams, and traits that ripple through the group. One sulking carpenter can stall a day’s work; suddenly, you’re a therapist! I started managing meals and floors, then found myself decorating bedrooms to fix morale, unexpected but delightful.

Why we chose it

Founder’s Fortune

is proof that management can feel human. You don’t just build homes, you create happiness.

Combat and family life keep the loop engaging, while creative construction gives your settlement personal flair. It’s lighter and more forgiving than Banished, but no less rewarding when your colony thrives.

My Verdict:

Love people‑driven management and stories born from emotion…then

Founder’s Fortune

is for you.

What do players say?

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  • Nearly 900 hours in Gnomoria

Settlements Rising [A Medieval Settlement Survival Game With Procedural Challenges]

  • Our Score
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  • Type of game
  • Medieval settlement survival sim
  • PC
  • Creator
  • Stellar Fox Studio
  • Procedural worlds, random challenges, survival focus
  • Average Playtime

30–80 hours (procedural survival cycles)

What I liked No two winters play the same The storm doesn’t care about your plans.

Settlements Rising

tests how long careful preparation lasts against bad luck and worse weather. It’s a gritty survival game built firmly in Banished’s tradition of patience, precision, and pain.

You manage families instead of faceless workers. Generations rise, age, and fade as crops, tools, and politics collapse or thrive around them.

Thirty‑five professions interlock into production webs that feel authentic and sometimes fragile.

Why we chose it

Settlements Rising

demands foresight, adaptability, and optimism, even in disaster. Few city builders capture that sense of earned survival.

Raids and disasters hit hard, forcing you to rebuild smarter each time. It’s harsh but fair; you see every cause and consequence. The learning curve is steep, and progress can be slow, yet that’s exactly why each recovered village feels earned.

My Verdict:

Settlements Rising

doesn’t hand out victories; it makes you fight for them.

What do players say?

GrumpyThumper ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Settlements Rising and Kingdoms Reborn are both bangers.

Dawn of Man

A Prehistoric Colony Builder With Survival & Progression

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Prehistoric city-building survival PC, PS4, Xbox One Creator Madruga Works Era progression, hunting, research-based evolution Average Playtime 25–60 hours (from Stone to Iron Age)

What I liked Watching stone age minds spark civilization.

The first campfire feels like victory.

Dawn of Man

follows your prehistoric tribe through generations, from stone tools to iron and beyond. It’s a thoughtful strategy game that turns human progress into a fight for survival.

  • You guide hunters across
  • frozen rivers, herd wild animals, and ration food
  • before the long winter. Each age unlocks new tools, but every
  • advancement comes with new risks

. You can lose half of your tribe to a harsh storm because you built walls before clothes.

Why we chose it

Dawn of Man

captures the feel of early civilization without overcomplicating it. Clear systems, steady progression, and small victories give it timeless appeal.

Its simple interface hides difficult choices and rewarding depth. Watching mud huts turn into monuments never loses its charm.

My Verdict:

Play

Dawn of Man

if you love survival with purpose. Every tool you craft is a step toward history.

What do players say?

chazwhiz ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ I think it was a perfect storm of things I like in games. Very open goals, base building, supply chain management, tower defense/turtling possible, and the mods… oh god the mods.

Timberborn

A Unique Post-Human Colony Builder Featuring Beaver Civilizations

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Post-human colony builder with beavers PC Creator Mechanistry Water-based city design, faction variety, vertical construction Average Playtime 40–150 hours (sandbox development phases)

What I liked Beavers outbuild humanity The humans are gone, but the builders left behind are smarter, furrier, and far better at city planning.

Timberborn

hands civilization to beavers; efficient, tireless, and much better at urban planning. You manage water, build dams, and guide your colony through brutal drought cycles that shape this lumberpunk world.

Your wooden city grows upward instead of outward. Vertical stacking lets you create layered homes, walkways, and workshops. It’s all powered by deep production chains and clever automation.

Why we chose it

Timberborn

is a whimsical masterclass in design. Its water systems, stacked construction, and upbeat style make it both relaxing and strategic.

Watching beavers haul logs, run engines, and nap in tidy barracks gives the world a cozy but industrious charm. Every drought is a puzzle, every dam a win.

My Verdict:

Build high, stay dry, and make beaverkind proud in

Timberborn

.

What do players say?

Viper999DC ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Banished 2.0 is called Timberborn.

Children of the Nile: Enhanced Edition

A Pharaonic City-Builder With Deep Social Systems

Our Score ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ ☆ ★ Type of game Ancient Egyptian city-builder PC Creator Tilted Mill Living citizen economy, monument building, pharaoh-based leadership Average Playtime 30–70 hours (campaign + free build)

What I liked Power feels mighty yet fragile The sands shift, the sun rises, and an entire civilization looks to you.

Children of the Nile: Enhanced Edition

puts you in the sandals of a pharaoh, building a thriving community along the slow, reliable rhythm of the river.

You manage people with real needs, from farmers, nobles, scribes, and soldiers. All working together to keep Alexandria alive. Every monument demands years of planning, each brick placed by hands that expect fair pay and full granaries. Your decisions shape society itself.

Why we chose it Children of the Nile combines beauty and bureaucracy like no other. It’s patient, thoughtful, and rewards careful governance over quick growth.

Its pace can feel slow, but that rhythm gives weight to every milestone. Power feels different when it’s carved from stone.

My Verdict:

If you enjoy thoughtful planning and watching a real society take shape, Children of the Nile is for you.

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