12 Best Games Like RimWorld for Colony Survival
Twelve games like RimWorld where individual settlers, work priorities, needs, threats and unexpected events create an emergent colony story.
The best games like RimWorld combine more than base building and resource management. A close alternative should connect individual settlers, work priorities, physical and psychological needs, environmental threats, production chains, social relationships, and unexpected events into an emergent colony story.
Closest overall alternative: Dwarf Fortress Best accessible 3D colony alternative: Going Medieval Best science-fiction crew simulation: Space Haven Best physics-driven colony simulation: Oxygen Not Included
What Makes a Game Similar to RimWorld?
RimWorld is a single-player science-fiction colony simulation developed and published by Ludeon Studios. An AI storyteller generates events while the game simulates colonist psychology, health, skills, relationships, combat, ecology, climate, diplomacy, trade, art, and survival.
A meaningful RimWorld alternative should share several defining attributes:
- Individual colonists: settlers have names, skills, traits, health conditions, preferences, relationships, or personal histories.
- Work priorities: labor must be assigned across farming, construction, hauling, crafting, medicine, research, defense, and maintenance.
- Needs and psychology: food, rest, safety, comfort, mood, stress, recreation, social conflict, or personal wishes influence performance.
- Base design: rooms, defenses, storage, production areas, utilities, and routes affect how the colony functions.
- Resource chains: raw materials must be transformed into food, equipment, shelter, medicine, power, or trade goods.
- Environmental survival: climate, temperature, drought, toxic conditions, vacuum, disease, wildlife, or seasonal change threaten stability.
- Emergent events: raids, accidents, shortages, visitors, disasters, discoveries, and social conflicts create unscripted stories.
- Combat and defense: colonists, squads, traps, walls, weapons, or tactical positioning protect the settlement.
- Research and progression: new technology, knowledge, production systems, or social development expand the colony’s options.
- Faction or external relations: traders, neighbors, enemies, diplomacy, migration, or exploration connect the colony to a wider world.
- Failure recovery: injuries, deaths, damaged systems, and resource shortages create new problems rather than always ending the game immediately.
- Sandbox replayability: generated maps, scenarios, factions, difficulty settings, and mods allow different colony histories.
No single game reproduces RimWorld’s storytellers, pawns, mood system, health simulation, raids, caravans, ideologies, and mod ecosystem exactly. The games below are ranked by overlap with its colonists, base systems, survival pressure, emergent incidents, management depth, and story generation.
Games Like RimWorld at a Glance
| Game | Strongest shared attributes | Main difference | Best for |
|---|---|---|---|
| Dwarf Fortress | Generated world, individual citizens, needs, skills, relationships, construction, emergent history | Far deeper simulation and fantasy setting | Closest overall alternative |
| Going Medieval | Settlers, needs, jobs, vertical construction, seasons, raids, moddable sandbox | Medieval 3D fortress focus | Accessible colony management |
| Space Haven | Crew traits, needs, relationships, tile building, resources, factions, ship survival | Mobile spaceship colony | Science-fiction crew drama |
| Oxygen Not Included | Individual workers, needs, work priorities, resources, gases, heat, engineering | Physics and infrastructure over diplomacy | Systems engineering |
| Founders’ Fortune | Colonist psychology, wishes, families, jobs, production, diplomacy, defense | Smaller fantasy village scale | Personal villager management |
| Kenshi | Squad skills, base building, factions, survival, injuries, emergent stories | Direct squad control in an open-world RPG | Sandbox freedom |
| Infection Free Zone | Real-world maps, survivors, adapted buildings, scavenging, infected defense | Outbreak city management | Post-apocalyptic colony survival |
| Timberborn | Colony management, building, production, water, drought, automation, terraforming | Beavers and environmental engineering | Ecological planning |
| Surviving Mars | Colonists, needs, resources, domes, oxygen, water, research, disasters | Larger-scale Martian settlement | Planetary colony planning |
| Endzone - A World Apart | Settlers, food, water, radiation, drought, toxic rain, expeditions | Post-apocalyptic city-builder scale | Environmental survival |
| Settlement Survival | Survivors, jobs, supplies, crops, hunting, trade, terraforming, town growth | Population-level city building | Production and expansion |
| Valheim | Procedural survival, base building, resources, crafting, exploration, co-op | Direct character control instead of colony management | Cooperative survival stories |
1. Dwarf Fortress
Closest match for: generated worlds, individual citizens, skills, needs, relationships, injuries, construction, production, combat, and emergent history
Developer: Bay 12 Games
Publisher: Kitfox Games
Release date: December 6, 2022
Mode: Single-player
Genres: RPG, strategy, simulation, and indie
Dwarf Fortress is the closest overall alternative because it treats a settlement as part of a deeply generated world rather than as a fixed sequence of objectives.
Dwarves have skills, needs, preferences, thoughts, relationships, memories, injuries, and social roles. Mining, farming, workshops, bedrooms, stockpiles, defenses, trade, and architecture create interdependent systems.
The simulation extends beyond the fortress into geography, civilizations, historical figures, wars, artifacts, and events. RimWorld is more immediately readable and character-focused, while Dwarf Fortress pursues broader simulation depth.
How Dwarf Fortress Compares with RimWorld
- Shared: colony simulation, individual characters, needs, skills, relationships, health, work assignment, base building, production, combat, trade, generated events, and emergent storytelling.
- Different: Dwarf Fortress uses fantasy civilizations, underground layers, fluid systems, generated world history, and significantly denser simulation.
- Choose it if: maximum systemic depth and unpredictable historical stories are your priorities.
2. Going Medieval
Closest match for: individual settlers, work priorities, physical needs, mood, vertical base construction, farming, temperature, seasons, and raids
Developer: Foxy Voxel
Publisher: Mythwright
Release date: June 1, 2021
Mode: Single-player
Genres: Simulation and indie
Going Medieval places survivors in a post-collapse medieval landscape and asks the player to build a defensible settlement.
Settlers have skills, needs, schedules, equipment, and work responsibilities. Food storage, bedrooms, workshops, farming, temperature, recreation, and defensive positions influence stability.
Its distinctive attribute is three-dimensional construction. Multi-level castles, underground storage, walls, towers, and terrain changes make architecture a larger tactical and logistical system than in RimWorld.
How Going Medieval Compares with RimWorld
- Shared: colony sim, individual settlers, skills, jobs, needs, mood, farming, crafting, storage, survival, raids, research, and sandbox building.
- Different: Going Medieval uses a medieval setting, 3D voxel terrain, vertical architecture, and fortress defense.
- Choose it if: RimWorld-style colonist management with accessible 3D castle construction sounds ideal.
3. Space Haven
Closest match for: individual crew members, tile-based construction, needs, moods, relationships, health, resource scarcity, factions, and emergent space travel
Developer and publisher: Bugbyte Ltd.
Release date: May 13, 2026
Mode: Single-player
Genres: RPG, strategy, simulation, casual, and indie
Space Haven turns a colony into a mobile spaceship inhabited by a civilian crew searching for a new home.
The ship must provide oxygen, temperature control, food, sleep, work areas, storage, power, and safe movement. Crew members have individual skills, needs, moods, health, and relationships.
Travel creates new incidents through derelict ships, hostile groups, trade, boarding, resource shortages, and emergencies. Compared with RimWorld, the base moves through space and life-support layout becomes a central engineering concern.
How Space Haven Compares with RimWorld
- Shared: science-fiction colony sim, individual characters, traits, moods, relationships, health, work assignment, tile building, resources, combat, factions, trade, and emergent events.
- Different: Space Haven centers on modular spaceships, oxygen, hull layout, sector travel, boarding, and a mobile crew.
- Choose it if: you want RimWorld-like crew drama inside a customizable spacecraft.
4. Oxygen Not Included
Closest match for: individual workers, needs, work priorities, base layout, gases, liquids, temperature, disease, resources, research, and cascading failures
Developer and publisher: Klei Entertainment
Release date: July 30, 2019
Mode: Single-player
Genres: Strategy, simulation, and indie
Oxygen Not Included places Duplicants inside an alien asteroid where atmosphere, heat, water, food, waste, germs, power, and materials must be managed.
Workers have skills, jobs, stress, needs, and schedules. The colony’s layout determines whether gases circulate, heat accumulates, liquids remain usable, and production systems operate reliably.
The game creates emergent problems through physics and engineering more than diplomacy or interpersonal drama. A minor design flaw can become an oxygen shortage, temperature crisis, crop failure, or power collapse.
How Oxygen Not Included Compares with RimWorld
- Shared: colony simulation, individual workers, needs, stress, skills, work priorities, resource chains, research, base building, survival, disease, and cascading emergencies.
- Different: Oxygen Not Included emphasizes gases, fluids, heat, power, plumbing, automation, and closed-system engineering.
- Choose it if: solving complex infrastructure failures is your favorite form of colony management.
5. Founders’ Fortune
Closest match for: colonist psychology, wishes, expectations, families, skills, work assignment, farming, production, diplomacy, and defense
Developer and publisher: Dionic Software
Release date: December 18, 2020
Mode: Single-player
Genres: Strategy, simulation, and indie
Founders’ Fortune is a fantasy village builder focused on individual settlers and their personal expectations.
Villagers have thoughts, wishes, equipment, skills, jobs, and social relationships. Housing, furniture, food, tools, production, and available work influence satisfaction and growth.
The colony scale is smaller and the presentation is more approachable than RimWorld. Its strongest similarity is that settlement performance depends on understanding specific people rather than managing only population totals.
How Founders’ Fortune Compares with RimWorld
- Shared: colony sim, colonist psychology, individual skills, jobs, wishes, relationships, farming, resource management, production, research, diplomacy, trade, and defense.
- Different: Founders’ Fortune uses a smaller fantasy village, direct wish fulfillment, family development, and a lighter visual style.
- Choose it if: personal villager happiness and creative home building matter most.
6. Kenshi
Closest match for: open-ended survival, squad skills, injuries, factions, base building, production, trading, combat, and emergent stories
Developer and publisher: Lo-Fi Games
Release date: December 6, 2018
Mode: Single-player
Genres: Action, RPG, strategy, simulation, and indie
Kenshi is a free-roaming squad RPG in which the player can become a trader, thief, rebel, farmer, mercenary, warlord, prisoner, or settlement founder.
Characters improve through activity and failure. Injuries, lost limbs, imprisonment, hunger, hostile factions, and dangerous travel can redirect a group’s story without ending it immediately.
The player directly moves squads through a continuous open world rather than supervising a fixed colony map. Base construction and production can become central, but remaining nomadic is also viable.
How Kenshi Compares with RimWorld
- Shared: sandbox freedom, survival, individual skills, injuries, squad management, factions, trading, production, base building, raids, combat, and emergent storytelling.
- Different: Kenshi is a real-time open-world RPG with direct squad movement, travel, slavery, martial progression, and optional settlement management.
- Choose it if: you want RimWorld’s emergent stories across a freely explorable world.
7. Infection Free Zone
Closest match for: survivors, base adaptation, scavenging, work assignment, resources, infected attacks, defenses, research, and real-world map selection
Developer: Jutsu Games
Publisher: Games Operators
Release date: April 11, 2024
Status: Early Access
Mode: Single-player
Genres: Action, strategy, simulation, and indie
Infection Free Zone allows the player to select a real region, choose a base of operations, adapt existing buildings, and establish a settlement after an outbreak.
Survivors scavenge, construct, produce supplies, defend the zone, and respond to infected attacks after nightfall. The geography of the selected location influences routes and available structures.
Individual psychology is less detailed than in RimWorld. The game emphasizes recognizable urban geography, outbreak logistics, reused buildings, and expanding a defensible zone.
How Infection Free Zone Compares with RimWorld
- Shared: colony survival, individual survivors, work assignment, scavenging, base building, production, research, defenses, attacks, post-apocalyptic pressure, and sandbox maps.
- Different: Infection Free Zone uses real-world geographic data, adapted buildings, infected hordes, vehicles, and city-scale outbreak management.
- Choose it if: rebuilding a familiar real-world location after an outbreak appeals to you.
8. Timberborn
Closest match for: colony management, production chains, vertical building, water physics, drought, automation, terraforming, and environmental survival
Developer and publisher: Mechanistry
Release date: September 15, 2021
Mode: Single-player
Genres: Strategy, simulation, and indie
Timberborn manages a post-human civilization of beavers that must control water to survive drought and toxic environmental conditions.
Dams, reservoirs, irrigation, power, food, storage, transport, vertical buildings, and terrain modification create an interconnected colony network. Preparation during wet periods determines survival during dry seasons.
Population psychology and combat are less central than in RimWorld. Timberborn converts environmental engineering into the main source of colony pressure and long-term planning.
How Timberborn Compares with RimWorld
- Shared: colony simulation, survival, base building, resource management, production chains, work, food, research, automation, sandbox maps, and environmental threats.
- Different: Timberborn centers on beavers, water physics, drought, toxic waste, vertical construction, mechanical power, and terraforming.
- Choose it if: environmental infrastructure and settlement optimization are your priorities.
9. Surviving Mars
Closest match for: off-world colony building, individual colonists, oxygen, water, food, domes, resources, research, disasters, and science-fiction survival
Developers: Haemimont Games and Abstraction
Publisher: Paradox Interactive
Release date: March 15, 2018
Mode: Single-player
Genres: Strategy and simulation
Surviving Mars asks the player to establish a sustainable human settlement on Mars.
Infrastructure must supply oxygen, water, power, housing, food, transport, and maintenance. Colonists bring needs and specializations, while dust storms, cold, technical failures, and resource limitations threaten continuity.
The colony operates at a broader planning scale than RimWorld. Individual drama exists, but dome planning, life-support redundancy, logistics, and technological development receive more emphasis.
How Surviving Mars Compares with RimWorld
- Shared: science-fiction colony sim, colonists, needs, work specializations, base building, resources, food, research, trade, disasters, and survival.
- Different: Surviving Mars emphasizes domes, oxygen, water, drones, planetary logistics, mysteries, and city-scale planning.
- Choose it if: designing a resilient planetary settlement matters more than intimate pawn drama.
10. Endzone - A World Apart
Closest match for: post-apocalyptic settlement management, individual settlers, food, water, radiation, weather, production, expeditions, and recovery
Developer: Gentlymad Studios
Publishers: Assemble Entertainment and WhisperGames
Release date: March 18, 2021
Mode: Single-player
Genres: Strategy, simulation, and indie
Endzone - A World Apart begins after ecological collapse and challenges survivors to create a new settlement amid radiation, toxic rain, drought, sandstorms, and scarce resources.
Food, water, shelter, protective equipment, production, population growth, and expeditions must remain balanced. Environmental events can undermine a stable plan and force reallocation.
The perspective is closer to a survival city builder than a character-story generator. Its connection to RimWorld comes from repeated crisis management and rebuilding after setbacks.
How Endzone Compares with RimWorld
- Shared: colony survival, settlers, base building, food, water, resource chains, work assignment, research, expeditions, disasters, recovery, and sandbox play.
- Different: Endzone focuses on post-apocalyptic city building, radiation, toxic weather, drought, population management, and expedition logistics.
- Choose it if: environmental catastrophe and settlement recovery are your preferred challenges.
11. Settlement Survival
Closest match for: survivor settlement building, job assignment, limited supplies, crops, hunting, gathering, trade routes, terraforming, and expansion
Developer: Gleamer Studio
Publishers: Team17 and Gleamer Studio
Release date: October 11, 2021
Mode: Single-player
Genres: Strategy and simulation
Settlement Survival follows survivors searching for a new home and developing a town through resource collection, food production, construction, trade, and population management.
Citizens take jobs across farming, hunting, gathering, manufacturing, transport, and services. Expansion requires balancing labor, supplies, health, housing, and new production needs.
The game tracks the settlement at a larger scale than RimWorld and provides less emphasis on individual psychology. It is stronger for economic growth and production planning.
How Settlement Survival Compares with RimWorld
- Shared: colony simulation, survivors, jobs, resources, farming, hunting, gathering, production, health, trade, survival, and sandbox development.
- Different: Settlement Survival is a city builder centered on population growth, terrain manipulation, trade routes, and town-scale supply chains.
- Choose it if: expanding a production-focused town matters more than individual colonist stories.
12. Valheim
Closest match for: procedural survival, resource gathering, crafting, base building, food, environmental preparation, combat, exploration, and player-created stories
Developer: Iron Gate AB
Publisher: Coffee Stain Publishing
Release date: February 2, 2021
Modes: Single-player, co-op, multiplayer, and online co-op
Genres: Action, adventure, and indie
Valheim is not a colony-management game, but it preserves the relationship between preparation, shelter, resources, environment, and emergent survival.
Players gather materials, build settlements, establish production, prepare food, craft equipment, sail, explore biomes, and fight bosses. Cooperative groups naturally divide construction, farming, exploration, transport, and combat responsibilities.
The player directly controls one character instead of assigning work to settlers. Valheim is therefore most relevant to RimWorld players who value base projects and unscripted survival stories more than colonist micromanagement.
How Valheim Compares with RimWorld
- Shared: survival, procedurally generated world, base building, resources, crafting, food, farming, environmental hazards, raids, technology progression, and emergent stories.
- Different: Valheim is a third-person action survival game with direct character control, online co-op, sailing, bosses, and Norse mythology.
- Choose it if: you want to live inside the survival story and build collaboratively with friends.
Which RimWorld Alternative Should You Play First?
Choose according to the RimWorld attribute you most want to preserve:
- Deepest generated-world and settlement simulation: Dwarf Fortress
- Accessible colonist management and 3D castle building: Going Medieval
- Science-fiction crew drama and modular ships: Space Haven
- Physics, heat, gases, and infrastructure: Oxygen Not Included
- Personal villager wishes and relationships: Founders’ Fortune
- Open-world squad survival and emergent stories: Kenshi
- Zombie outbreak colony on real-world maps: Infection Free Zone
- Water engineering and drought preparation: Timberborn
- Large-scale Martian life-support planning: Surviving Mars
- Post-apocalyptic environmental survival: Endzone
- Production-focused town growth: Settlement Survival
- Direct co-op survival and base building: Valheim
Other Relevant RimWorld Alternatives
Several other games match narrower parts of RimWorld’s profile:
- Land of the Vikings combines village leadership, survival, resource management, social conflict, economy, and settlement growth in a Viking setting.
- Blacksmith Master focuses on workshop management, mining, production chains, worker supervision, product design, sales, and economic expansion.
- Colony Survival combines first-person construction, colonist job assignment, food production, research, guards, nightly monster attacks, and online co-op.
- Judgment is an action-adventure crime thriller rather than a colony simulation, so its relevance is limited to cinematic consequence and character-led events rather than RimWorld’s core management intent.
How we chose these games
We looked for PC games we price that cover this topic and for games sharing at least four of RimWorld’s most characteristic Steam user tags, checked on 7 October 2026. The order follows how closely each game’s main systems match RimWorld, not its popularity.
Questions
What is the closest game to RimWorld?
Dwarf Fortress is the closest overall alternative because it combines individual citizens, needs, skills, relationships, health, work assignment, construction, production, trade, combat, generated worlds, and emergent history.
What type of game is RimWorld?
RimWorld is a science-fiction colony simulation, management, survival, strategy, and sandbox game. Its defining systems include individual colonists, psychology, health, work priorities, base building, resources, research, combat, factions, random events, AI storytellers, and mods.
Which alternatives have individual colonists?
Dwarf Fortress, Going Medieval, Space Haven, Oxygen Not Included, Founders' Fortune, Surviving Mars, Endzone, and Infection Free Zone model individual citizens, crew members, workers, or survivors to different degrees.
Which alternative has the deepest simulation?
Dwarf Fortress has the deepest generated-world and citizen simulation. Oxygen Not Included provides the deepest physical infrastructure simulation, while RimWorld remains more accessible for character-driven colony stories.
Which alternative has the best base building?
Going Medieval provides the strongest three-dimensional fortress construction. Space Haven offers the strongest modular spaceship design, while Timberborn specializes in vertical settlements, water systems, and terrain modification.
Which alternatives focus on colonist psychology?
RimWorld, Dwarf Fortress, Founders' Fortune, Going Medieval, Space Haven, and Oxygen Not Included model thoughts, mood, stress, wishes, relationships, comfort, or personal needs as operational systems.
Is Dwarf Fortress similar to RimWorld?
Yes. Both generate stories from individual inhabitants, work assignment, needs, relationships, injuries, construction, production, combat, trade, and unexpected events. Dwarf Fortress simulates a broader generated history and has denser systems.
Is Going Medieval similar to RimWorld?
Yes. Both center on individual settlers, work priorities, needs, mood, food, crafting, storage, research, raids, injuries, and base design. Going Medieval adds 3D terrain and vertical castle construction.
Which alternative is best for science-fiction colonies?
Space Haven is the closest for individual crew drama and tile-based construction. Oxygen Not Included is stronger for engineering, while Surviving Mars offers larger-scale planetary settlement planning.
Which alternative supports co-op?
Valheim and Colony Survival provide direct cooperative play. RimWorld and most of the closest colony-management recommendations are designed as single-player simulations.